Monday, 30 December 2013

The interdimensional gate - Crossgate

Greetings viewers, I will like to share one of my works that I was doing up till now. In this new post, I modeled a warp gate which took me 2 - 3days to finish which you might find it interesting and it's the crossgate from the Super Robot Wars Original Generations on the Playstation 2 and Endless Frontier on the Nintendo DS. The ring that I made for the gate was a poly pipe, I increased its subdivision to 50, and I cut it in half and flat. As for the beveled section, it took me a while to create it and I used the split tool to create patterns around the gate and as for the portal, I made a simple poly cylinder with subdivision of 5 and smoothen it to create a portal. Also, for the material for the crossgate I used mia materials for each piece. Here are the render shots of the Crossgate. Hope you like it!



















Friday, 27 December 2013

Ultimate chip form of Zero

Here are the render shots of Zero in his ultimate chip form. I was adjusting the lighting and quality setting in Maya so as to get rid of the roughness and produce a clean render image.









Saturday, 21 December 2013

Tatoba Combo Set 3D

It's been two weeks since I last posted my 3D works and I was busy with other 3D works. In this new post today, I have been working on a side project which  has been done just recently and I like to present you all the 3D model - Tatoba Combo Set from the Japanese TV show Kamen Rider OOO. Just to let you know that this was one of my best 3D assets made so far, the Tatoba combo consists of three core medals - Taka, Tora, and Batta core medal which allows the main character - Hino Eiji to transform into OOO tapping into the medals' powers as seen in the show.

Meanings of taka, tora, and batta in Japanese
- Taka means "Hawk"
- Tora means "Tiger"
- Batta means "Grasshopper"

I started by modeling the symbol of animals/insects first provided with the reference using polygonal plane and forming the shape shown on the medal as one model piece, the front piece of the core medal was a separate piece same goes for the back of the medal. I assigned each piece with shaders - blinn for the symbols, mia material for the ring of the core medal, and the phong for the front-back piece. Here are the render images of the Tatoba combo set, hope you like!


Tatoba combo set




Taka core medal







Tora core medal




Batta core medal




Tatoba core medal in ambient occlusion



Core medal back view



Thursday, 5 December 2013

The Complete Master Sword 3D Model

It's been a while since I last posted the Master Sword 3D model. In this new post, I completely readjusted the hilt of the Master Sword that I worked on couple of months ago, it was a bit off from both side and it took me a while to fix the hilt and getting the details right. After that, I recreated a new UV map and texture for the sword model and theses are the images of the improved Master Sword 3D model that was completed just recently. For the next post, I will be uploading 3D images of the Master Sword with different blade power-up versions from The Legend of Zelda: A Link to the Past and The Legend of Zelda: A Link Between Worlds which came out for the Nintendo 3DS in November 22nd, 2013 - The tempered Master Sword and the golden Master Sword will be available in the next post. Hope you like it!








Monday, 2 December 2013

Zero in his Light Chip form AKA Defense Form

In this new post, you will see Zero in his defense form - one of the five textures that I created based on his forms seen in Megaman Zero 2 and Megaman Zero 3. Note that I modified his helmet which was a bit off and I readjusted it.

- In Megaman Zero 2, the form was called "Defense Form".
- In Megaman Zero 3, Zero uses the Light body chip.


Zero in his defense form / Light body chip






Sunday, 1 December 2013

Zero Ice Chip form

In today's post, I have uploaded render shots of Zero in his ice chip form taken from different camera angles. More of Zero's forms will be available in the next post. Hope you like it!


Zero in ice chip form





Monday, 25 November 2013

Zero Normal Form and Elemental Forms

In this post, I worked on creating five different textures of Zero - His default form, fire form, ice form, non-elemental form, and ultimate form from the video game and I managed to finished them during the week. These are the images of Zero in his default form and fire form. This is one of my best work so far. The remaining will be uploaded in the next post. (These forms are seen in Megaman Zero 2 and Megaman Zero 3 on the Gameboy Advance, and the Megaman Zero Collection on the Nintendo DS.)

Zero in his default form







Zero in Fire form





Friday, 22 November 2013

Zero 3D Project 2

In this new post, I was working on creating Zero's body, forearm guards, and chest armor textures in photoshop. The rest of the models were simple shaders in each part - the helmet, gem, and lower base body. As for the gem on his helmet, I increased the special effect on it. Here are the render shots of the color scheme of Zero from the reference. I will finish up in creating his hair, add more color schemes on his body with different elemental attributes from the video game and upload it later on. Hope you like it!