Wednesday, 8 October 2014
The Goddess Longsword
This post reviews on the 3D weapon model of the Goddess Longsword from The Legend of Zelda: Skyward Sword on the Nintendo Wii. The shape and form on this weapon is close to the one in the game, it was a tough challenge to model such weapon as one object. Here are the images of the model as shown below:
Tuesday, 30 September 2014
Custom Battler Bombermen
This is my latest 3D work of Bomberman and it's based on Bomberman 2 (Custom Battler Bomberman) on the Nintendo DS. While I was finishing up, I added two of the same model as different Bombermen from the franchise with their own texture map. It was a big challenge for me and it was worth it. Here are the images of the model as shown below:
Tuesday, 23 September 2014
Modeling of Bomberman
This is another 3D modeling that I worked on three days ago and it's Bomberman developed by HUDSON SOFT. It was a challenge for me to model him, so I created a reference sheet providing front view, side view, and others based on the Nintendo DS game - Bomberman 2 (Custom Battler Bomberman in Japan). It was tough to create a reference sheet because there are none on the internet, so I had to be creative.
This is the reference sheet that I made containing his front view, side view, facial expressions, etc.
First, I started to model him in basic shape getting the right proportion, shape, and form as I modeled.
After finishing the model, I duplicated it for a side view and back view as shown in the image below
showing how I modeled a character.
After creating a UV map of Bomberman done in Unfold 3D Magic, I exported back into Maya, tidy up the UVs, exported its UV in PNG to be used in Photoshop for texturing. Then, imported the texture created and applied it onto the model. Next, I set up a studio lighting for rendering and the result was looking good.
This is the reference sheet that I made containing his front view, side view, facial expressions, etc.
First, I started to model him in basic shape getting the right proportion, shape, and form as I modeled.
After finishing the model, I duplicated it for a side view and back view as shown in the image below
showing how I modeled a character.
After creating a UV map of Bomberman done in Unfold 3D Magic, I exported back into Maya, tidy up the UVs, exported its UV in PNG to be used in Photoshop for texturing. Then, imported the texture created and applied it onto the model. Next, I set up a studio lighting for rendering and the result was looking good.
Thursday, 4 September 2014
3D model of the Glaive from Azure Striker Gunvolt WIP 1
Modeling of the Glaive - a sword-like device that houses the psychic power of the Sumeragi's Swordsmen from the 3DS game developed by Inti Creates and Megaman creator, Keiji Inafune - Azure Striker Gunvolt (Armed Blue Gunvolt in Japanese). Here are some sample of the model in Autodesk Maya 2012, modeling is in progress and experimenting its shape and form of the device.
Sunday, 31 August 2014
Weapon Concept and Illustration
In today's post, these are some weapon concept that I worked on based on video games, movies, historical weapons, etc. I made some changes on the sword's hilt and added some symbols on the dagger and the sword itself in japanese.
Thursday, 31 July 2014
3D model of Cream the Rabbit
Here are the images of the model that I worked on couple of weeks ago and it's Cream the Rabbit from Sonic the Hedgehog owned by SEGA.
Monday, 30 June 2014
2nd Demo Reel video
In today's post, I would like to show you all my demo reel and it is my 2nd Demo Reel video. Hope you like my work. Watch and Enjoy!
Saturday, 21 June 2014
Finished model and rendering of Miles 'Tails' Prower
Here are the rendered images of Tails that I worked on couple of weeks ago and I experimented some lighting at that time. I also did some light testing on the model as shown below:
Saturday, 31 May 2014
ZBrushing of Miles "Tails" Prower
In today's post, I worked on the 3D model of Tails and brought it into ZBrush for sculpting to adjust the modeling and creating the texture. Here are the snapshots of the ZBrush sculpt of Tails, the sculpting is almost done and it needs a little correction and it will be done. So enjoy:
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