In today's post, I finished sculpting Sonic the Hedgehog from ZBrush 4R4 last weekend, created his textures and accessories, saved the textures, exported the OBJs in its lowest level, and imported into a new Maya scene in Autodesk Maya 2012.
So, here are the render testing images of Sonic and I used the Viewport 2.0 rendering for start to see how it work and three-point lighting was not made. This is just a test run and the real deal will be available later on.
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