Saturday 31 May 2014

ZBrushing of Miles "Tails" Prower

In today's post, I worked on the 3D model of Tails and brought it into ZBrush for sculpting to adjust the modeling and creating the texture. Here are the snapshots of the ZBrush sculpt of Tails, the sculpting is almost done and it needs a little correction and it will be done. So enjoy:






















Tuesday 27 May 2014

Another 3D side project

I have been working on another 3D work couple of weeks ago and I chosen another SEGA character, he's a close friend of Sonic and his is Tails. This work was something that I enjoy doing and allowing me to improve my modeling techniques. The work is in progress just need to fix minor correction and it will be available later. In the meantime, here are some images of the modeling that I worked on:



















Sonic the Hedgehog Final Rendering

Hello viewers,
   In today's post, I finished rendering the SEGA's blue mascot - Sonic in Autodesk Maya. These are all the images that I rendered as shown below and give comments on my 3D modeling:



















Monday 12 May 2014

Render testing of Sonic the Hedgehog

In today's post, I finished sculpting Sonic the Hedgehog from ZBrush 4R4 last weekend, created his textures and accessories, saved the textures, exported the OBJs in its lowest level, and imported into a new Maya scene in Autodesk Maya 2012.

So, here are the render testing images of Sonic and I used the Viewport 2.0 rendering for start to see how it work and three-point lighting was not made. This is just a test run and the real deal will be available later on.

























Sunday 4 May 2014

More sculpting of Sonic the Hedgehog

Here are some more snapshot of Sonic the Hedgehog in ZBrush 4R4. I just finished adjusting his quills and started creating the texture (it's in progress at the moment) this weekend. Enjoy!


Fastshader material of Sonic



Sonic's color texture in progress