Sunday, 17 April 2016

High-Frequency Scythe concept

Here is my latest weapon concept art shown below:


High-Frequency Scythe concept art




High-Frequency Scythe in default state




High-Frequency Scythe with scythe beam blade active




Link to my personal site for more of my work: http://eniitlayi20.wix.com/eniitan-odutola

Monday, 21 March 2016

Weapon concept - Hi-Plasma Sabers

Here is another weapon concept art that I'd been working on and it's something that put all my hard work and effort .


Hi-Plasma Sabers concept art



Hi-Plasma Saber Mark 1 - Beam sword variations




Here is the link to my site to see more of my work shown below:
http://eniitlayi20.wix.com/eniitan-odutola

Monday, 7 March 2016

Weapon concept art

More of my weapon concepts shown below:


Weapon concept of the Thundercrusher, Flameburst sword, and Requiem blade.



Requiem Blade concept



Darkbane, Imperion, and Windslasher weapon concept



Dual Windslasher concept art


Friday, 22 January 2016

Sword Concept art - Set 2

Continuation of my Sword concept art which I'd been working on for quite some time. Here are the images of the Sword concept art - Set 2 shown below:



Zeal Sword and Dragoon Buster concept art





Dragonic Buster, Calamity Slasher and Earthcrusher concept art


Sunday, 3 January 2016

Sword Concept art - Set 1

Greetings my fellow viewers,

It's been a while since I posted my last work and I would like to say Happy New Year. So, here is today's post on my sword concept art which I had been working on for months. This is something that I put my hard work and effort in creating them. These are the 1st set of sword that I made shown below:









More concepts are coming later on. Hope you all like my sword concept and design. Let's make Year 2016 better.

Wednesday, 5 August 2015

Legacy Rod presentation sheet

Here is another 3D presentation sheet and it's one of the Legacy weapons from E.O.E: Eve of Extinction - The Legacy Rod.


Presentation sheet of the Legacy Rod



Legacy Rod with no weapon form



Legacy Rod with weapon form active






Wireframe of the Legacy Rod



Legacy Rod's Ambient occlusion


Tuesday, 28 July 2015

More Legacy weapon models

Here are some more models of the Legacy weapons from E.O.E: Eve of Extinction including a newly improved Sword Legacy:


Before


The newly improved Sword Legacy model sheet presentation





Sword Legacy



Rod Legacy

Katar Legacy


Snake Sword Legacy


Crossbow Legacy


Giant Axe Legacy


Broad Sword Legacy


Boomerang Legacy


Tonfa Legacy (Bi Xia)



The eight Legacy weapons from E.O.E: Eve of Extinction


 Legacy weapon specification model sheet


Wednesday, 3 June 2015

Discalibur 3D model

This is a 3D project that I worked on for months and it's a weapon called "Discalibur". It's a weapon very well-known in the Super Robot Wars Z series wielded by a unit named Shurouga and its pilot, Asakim Dowen. It was easy to model Discalibur and I had to do it for each part - the blade, hilt, handle, and beveled some section for the four green gems (two located on the hilt and two on the tip of the sword handle). I put all my hard work into modeling this iconic weapon. Here are the images of the model and a 10-second turntable video shown below:


3D model presentation of Discalibur




Render images of the Discalibur










Wireframe of the Discalibur




Ambient occlusion images of the Discalibur showing its detail and form.







A 10-second turntable video of the Discalibur




or click the link to watch on Youtube: https://www.youtube.com/watch?v=csMMQaJ4ooI

Tuesday, 30 December 2014

3D model of the Dragon Balls

I will like to show you all my recent 3D work and it's the iconic objects from the Dragon Ball franchise by Akira Toriyama, the Dragon Balls. These items are shown in TV show i.e. Dragon Ball, Dragon Ball Z, and Dragon Ball GT, also in video games as well. It was another challenge to model these items in Autodesk Maya. Here are the images of the Dragon Balls shown below:


Early modeling stage of the seven Dragon Balls.



Comparing the One-Star Dragon Ball (Left) in smooth mesh to the default mesh (Right).





Final rendering of the Dragon Balls done in Autodesk Maya 2012.



Photoshopped render image in Adobe Photoshop CS5



3D model of the Dragon Balls with wireframes



Wireframe of the Dragon Balls and how they are made.


Monday, 29 December 2014

Wallpaper designs

Greetings my fellow viewers, hope you had a nice weekend and Christmas holiday. I would like to show you all my work on wallpaper designs that I made in Adobe Photoshop CS5 based on TV shows, games, comics, etc. Tell me what you think of the layout and design.






Wallpaper based on Azure Striker Gunvolt during the start of a mission,