Continuation of my Sword concept art which I'd been working on for quite some time. Here are the images of the Sword concept art - Set 2 shown below:
Zeal Sword and Dragoon Buster concept art
Dragonic Buster, Calamity Slasher and Earthcrusher concept art
Friday, 22 January 2016
Sunday, 3 January 2016
Sword Concept art - Set 1
Greetings my fellow viewers,
It's been a while since I posted my last work and I would like to say Happy New Year. So, here is today's post on my sword concept art which I had been working on for months. This is something that I put my hard work and effort in creating them. These are the 1st set of sword that I made shown below:
More concepts are coming later on. Hope you all like my sword concept and design. Let's make Year 2016 better.
It's been a while since I posted my last work and I would like to say Happy New Year. So, here is today's post on my sword concept art which I had been working on for months. This is something that I put my hard work and effort in creating them. These are the 1st set of sword that I made shown below:
More concepts are coming later on. Hope you all like my sword concept and design. Let's make Year 2016 better.
Wednesday, 5 August 2015
Legacy Rod presentation sheet
Here is another 3D presentation sheet and it's one of the Legacy weapons from E.O.E: Eve of Extinction - The Legacy Rod.
Presentation sheet of the Legacy Rod
Legacy Rod with no weapon form
Legacy Rod with weapon form active
Wireframe of the Legacy Rod
Legacy Rod's Ambient occlusion
Presentation sheet of the Legacy Rod
Legacy Rod with no weapon form
Legacy Rod with weapon form active
Wireframe of the Legacy Rod
Legacy Rod's Ambient occlusion
Tuesday, 28 July 2015
More Legacy weapon models
Here are some more models of the Legacy weapons from E.O.E: Eve of Extinction including a newly improved Sword Legacy:
Before
The newly improved Sword Legacy model sheet presentation
Sword Legacy
Rod Legacy
Katar Legacy
Snake Sword Legacy
Crossbow Legacy
Giant Axe Legacy
Broad Sword Legacy
Boomerang Legacy
Tonfa Legacy (Bi Xia)
The eight Legacy weapons from E.O.E: Eve of Extinction
Legacy weapon specification model sheet
Before
The newly improved Sword Legacy model sheet presentation
Sword Legacy
Rod Legacy
Katar Legacy
Snake Sword Legacy
Crossbow Legacy
Giant Axe Legacy
Broad Sword Legacy
Boomerang Legacy
Tonfa Legacy (Bi Xia)
The eight Legacy weapons from E.O.E: Eve of Extinction
Wednesday, 3 June 2015
Discalibur 3D model
This is a 3D project that I worked on for months and it's a weapon called "Discalibur". It's a weapon very well-known in the Super Robot Wars Z series wielded by a unit named Shurouga and its pilot, Asakim Dowen. It was easy to model Discalibur and I had to do it for each part - the blade, hilt, handle, and beveled some section for the four green gems (two located on the hilt and two on the tip of the sword handle). I put all my hard work into modeling this iconic weapon. Here are the images of the model and a 10-second turntable video shown below:
Render images of the Discalibur
Wireframe of the Discalibur
Ambient occlusion images of the Discalibur showing its detail and form.
3D model presentation of Discalibur
Render images of the Discalibur
Wireframe of the Discalibur
Ambient occlusion images of the Discalibur showing its detail and form.
A 10-second turntable video of the Discalibur
Tuesday, 30 December 2014
3D model of the Dragon Balls
I will like to show you all my recent 3D work and it's the iconic objects from the Dragon Ball franchise by Akira Toriyama, the Dragon Balls. These items are shown in TV show i.e. Dragon Ball, Dragon Ball Z, and Dragon Ball GT, also in video games as well. It was another challenge to model these items in Autodesk Maya. Here are the images of the Dragon Balls shown below:
Comparing the One-Star Dragon Ball (Left) in smooth mesh to the default mesh (Right).
Final rendering of the Dragon Balls done in Autodesk Maya 2012.
Photoshopped render image in Adobe Photoshop CS5
3D model of the Dragon Balls with wireframes
Wireframe of the Dragon Balls and how they are made.
Early modeling stage of the seven Dragon Balls.
Comparing the One-Star Dragon Ball (Left) in smooth mesh to the default mesh (Right).
Final rendering of the Dragon Balls done in Autodesk Maya 2012.
Photoshopped render image in Adobe Photoshop CS5
3D model of the Dragon Balls with wireframes
Wireframe of the Dragon Balls and how they are made.
Monday, 29 December 2014
Wallpaper designs
Greetings my fellow viewers, hope you had a nice weekend and Christmas holiday. I would like to show you all my work on wallpaper designs that I made in Adobe Photoshop CS5 based on TV shows, games, comics, etc. Tell me what you think of the layout and design.
Wallpaper based on Azure Striker Gunvolt during the start of a mission,
Wallpaper based on Azure Striker Gunvolt during the start of a mission,
Monday, 17 November 2014
Cybuster's Discutter (Possession Mode) 3D weapon
More of the Cybuster's Discutter from the Masoukishin (Lord of Elemental) franchise, part of the Super Robot Wars Original Generation Saga owned by BANPRESTO and Bandai Namco Games. These are images of the weapon that I modeled and rendered including texture made in Adobe Photoshop CS5:
Close up on the blade with texture applied.
3D presentation of the sword.
Early stage of the model's texture done in Adobe Photoshop CS5 with UV map.
Final stage of texture used for the sword model.
Discutter weapon rendered in Autodesk Maya 2012 using Physical Sun and Sky.
Close up on the blade with texture applied.
3D presentation of the sword.
Early stage of the model's texture done in Adobe Photoshop CS5 with UV map.
Final stage of texture used for the sword model.
Thursday, 6 November 2014
Few model shots of the Cybuster's Discutter in Possession Mode
In today's post, this is the latest 3D work that I have been working on and it's the sword model called "Discutter", a weapon used by the Masoukishin of Wind, Cybuster piloted by Masaki Andoh from Super Robot Wars OG Saga Lord of Elementals (Masoukishin in Japanese) owned by Banpresto and Bandai Namco Games. This sword is in its Possession Mode after calling upon the spirit of wind, Cyfis. The modeling was a big challenge and I had to look for references of the weapon which it's not easy to find. So, I used whatever references I could find to model its shape, form, and size. Here are some images of the models as shown below:
Finished model of the Discutter with no UV maps and texture
Wireframe of the Discutter
Texture testing of the Discutter with newly created UV map and texture map
Close up on the Langran engraved marking on the sword
Texture of the Discutter in baked Ambient Occlusion and color texture in Adobe Photoshop CS5.
The model is almost set and needs some final touching before rendering. Hope you all like my work.
Finished model of the Discutter with no UV maps and texture
Wireframe of the Discutter
Texture testing of the Discutter with newly created UV map and texture map
Close up on the Langran engraved marking on the sword
Texture of the Discutter in baked Ambient Occlusion and color texture in Adobe Photoshop CS5.
The model is almost set and needs some final touching before rendering. Hope you all like my work.
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