Tuesday, 28 July 2015

More Legacy weapon models

Here are some more models of the Legacy weapons from E.O.E: Eve of Extinction including a newly improved Sword Legacy:


Before


The newly improved Sword Legacy model sheet presentation





Sword Legacy



Rod Legacy

Katar Legacy


Snake Sword Legacy


Crossbow Legacy


Giant Axe Legacy


Broad Sword Legacy


Boomerang Legacy


Tonfa Legacy (Bi Xia)



The eight Legacy weapons from E.O.E: Eve of Extinction


 Legacy weapon specification model sheet


Wednesday, 3 June 2015

Discalibur 3D model

This is a 3D project that I worked on for months and it's a weapon called "Discalibur". It's a weapon very well-known in the Super Robot Wars Z series wielded by a unit named Shurouga and its pilot, Asakim Dowen. It was easy to model Discalibur and I had to do it for each part - the blade, hilt, handle, and beveled some section for the four green gems (two located on the hilt and two on the tip of the sword handle). I put all my hard work into modeling this iconic weapon. Here are the images of the model and a 10-second turntable video shown below:


3D model presentation of Discalibur




Render images of the Discalibur










Wireframe of the Discalibur




Ambient occlusion images of the Discalibur showing its detail and form.







A 10-second turntable video of the Discalibur




or click the link to watch on Youtube: https://www.youtube.com/watch?v=csMMQaJ4ooI

Tuesday, 30 December 2014

3D model of the Dragon Balls

I will like to show you all my recent 3D work and it's the iconic objects from the Dragon Ball franchise by Akira Toriyama, the Dragon Balls. These items are shown in TV show i.e. Dragon Ball, Dragon Ball Z, and Dragon Ball GT, also in video games as well. It was another challenge to model these items in Autodesk Maya. Here are the images of the Dragon Balls shown below:


Early modeling stage of the seven Dragon Balls.



Comparing the One-Star Dragon Ball (Left) in smooth mesh to the default mesh (Right).





Final rendering of the Dragon Balls done in Autodesk Maya 2012.



Photoshopped render image in Adobe Photoshop CS5



3D model of the Dragon Balls with wireframes



Wireframe of the Dragon Balls and how they are made.


Monday, 29 December 2014

Wallpaper designs

Greetings my fellow viewers, hope you had a nice weekend and Christmas holiday. I would like to show you all my work on wallpaper designs that I made in Adobe Photoshop CS5 based on TV shows, games, comics, etc. Tell me what you think of the layout and design.






Wallpaper based on Azure Striker Gunvolt during the start of a mission,


Monday, 17 November 2014

Cybuster's Discutter (Possession Mode) 3D weapon

More of the Cybuster's Discutter from the Masoukishin (Lord of Elemental) franchise, part of the Super Robot Wars Original Generation Saga owned by BANPRESTO and Bandai Namco Games. These are images of the weapon that I modeled and rendered including texture made in Adobe Photoshop CS5:


Discutter weapon rendered in Autodesk Maya 2012 using Physical Sun and Sky.









Close up on the blade with texture applied.



3D presentation of the sword.



Early stage of the model's texture done in Adobe Photoshop CS5 with UV map.



Final stage of texture used for the sword model.

 

Thursday, 6 November 2014

Few model shots of the Cybuster's Discutter in Possession Mode

In today's post, this is the latest 3D work that I have been working on and it's the sword model called "Discutter", a weapon used by the Masoukishin of Wind, Cybuster piloted by Masaki Andoh from Super Robot Wars OG Saga Lord of Elementals (Masoukishin in Japanese) owned by Banpresto and Bandai Namco Games. This sword is in its Possession Mode after calling upon the spirit of wind, Cyfis. The modeling was a big challenge and I had to look for references of the weapon which it's not easy to find. So, I used whatever references I could find to model its shape, form, and size. Here are some images of the models as shown below:







Finished model of the Discutter with no UV maps and texture



Wireframe of the Discutter



Texture testing of the Discutter with newly created UV map and texture map






Close up on the Langran engraved marking on the sword



Texture of the Discutter in baked Ambient Occlusion and color texture in Adobe Photoshop CS5.



   The model is almost set and needs some final touching before rendering. Hope you all like my work.

Wednesday, 8 October 2014

The Goddess Longsword

This post reviews on the 3D weapon model of the Goddess Longsword from The Legend of Zelda: Skyward Sword on the Nintendo Wii. The shape and form on this weapon is close to the one in the game, it was a tough challenge to model such weapon as one object. Here are the images of the model as shown below: