This is my latest 3D work of Bomberman and it's based on Bomberman 2 (Custom Battler Bomberman) on the Nintendo DS. While I was finishing up, I added two of the same model as different Bombermen from the franchise with their own texture map. It was a big challenge for me and it was worth it. Here are the images of the model as shown below:
Tuesday 30 September 2014
Tuesday 23 September 2014
Modeling of Bomberman
This is another 3D modeling that I worked on three days ago and it's Bomberman developed by HUDSON SOFT. It was a challenge for me to model him, so I created a reference sheet providing front view, side view, and others based on the Nintendo DS game - Bomberman 2 (Custom Battler Bomberman in Japan). It was tough to create a reference sheet because there are none on the internet, so I had to be creative.
This is the reference sheet that I made containing his front view, side view, facial expressions, etc.
First, I started to model him in basic shape getting the right proportion, shape, and form as I modeled.
After finishing the model, I duplicated it for a side view and back view as shown in the image below
showing how I modeled a character.
After creating a UV map of Bomberman done in Unfold 3D Magic, I exported back into Maya, tidy up the UVs, exported its UV in PNG to be used in Photoshop for texturing. Then, imported the texture created and applied it onto the model. Next, I set up a studio lighting for rendering and the result was looking good.
This is the reference sheet that I made containing his front view, side view, facial expressions, etc.
First, I started to model him in basic shape getting the right proportion, shape, and form as I modeled.
After finishing the model, I duplicated it for a side view and back view as shown in the image below
showing how I modeled a character.
After creating a UV map of Bomberman done in Unfold 3D Magic, I exported back into Maya, tidy up the UVs, exported its UV in PNG to be used in Photoshop for texturing. Then, imported the texture created and applied it onto the model. Next, I set up a studio lighting for rendering and the result was looking good.
Thursday 4 September 2014
3D model of the Glaive from Azure Striker Gunvolt WIP 1
Modeling of the Glaive - a sword-like device that houses the psychic power of the Sumeragi's Swordsmen from the 3DS game developed by Inti Creates and Megaman creator, Keiji Inafune - Azure Striker Gunvolt (Armed Blue Gunvolt in Japanese). Here are some sample of the model in Autodesk Maya 2012, modeling is in progress and experimenting its shape and form of the device.
Subscribe to:
Posts (Atom)